Detach Unit

The EVENT_UNIT_DETACH push event is sent when an identifier/unit is attached to a new call.


This push event is not sent triggered via the API. API triggers should be listened to locally on the game server

  "key": "YOUR_API_KEY", // Authenticate legitimate event traffic
  "data": {
    "eventOriginIdent": 123, // Identifier that created/caused this event
    "ident": 1,              // (Option 1) Single Identifier/Unit ID
    "idents": [123, 456],    // (Option 2) Multiple Identifiers/Unit IDs
    "callId": 123        // Dispatch Call ID

The ident is a unique number specifying the a unit "identifier" being detached from a call.

The callId represents the specific dispatch call they are being removed from.

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