Traffic Stop

Allows law enforcement to start a traffic stop which will automatically add a new call and attach the unit in the CAD.

This submodule utilizes API endpoints that require the plus version of SonoranCAD or higher. For more information, view our pricing page.

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Activation Video

Click to view our traffic stop installation guide.

Activation Guide

1. Download and Install the Core

If you haven't already, be sure to install and configure the SonoranCAD Core first.

2. Activate the Submodule and all Dependencies

Follow the submodule activation guide for the required submodules.

3. Configuration

Option

Description

Default

enablets

Enables the submodule.

True

origin

Origin of the new call.

2 (OBSERVED)

status

Status of the new call

1 (ACTIVE)

priority

Priority of the new call

1

title

Title of the call when created.

Traffic Stop

code

The 10-code for the traffic stop.

10-11 - Traffic

4. Enable User Permissions

The default command ships with ACE permission checks enabled. You will need to allow command.ts for who you want to use this command.

Example

add_ace builtin.everyone command.ts allow

This line in your config.cfg file will allow everyone to access the command. We highly reccomend creating proper ace permission groups to prevent users from spamming.

5. Set Your API ID

Don't forget to set your account API ID to properly link your in-game user to the CAD.

Usage

Command

Description

ts

Send a new dispatch to dispatch regarding the TS

Custom Events

Event is sent when the /ts command is processed.

 EVENT: SonoranCAD::trafficstop:cadIncomingTraffic
 PARAMS:
      origin =(1 = CALLER / 2 = RADIO DISPATCH / 3 = OBSERVED / 4 = WALK_UP
      status = 1 = PENDING / 2 = ACTIVE / 3 = CLOSED
      priority = 1, 2, or 3
      title = Title that will appear in CAD
      code = 10 code that will be used for the new dispatch
      address = street / cross street string
      postal = postal of the call
      description = description of Traffic Stop
      notes = notes for the call
      source = playerId

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